TES IV: Oblivion Technical Interviews

I found two great interviews (here and here) that go into the more technical aspects of the game. So if you don't know what shader maps, HDR, or Havok is, just look at the pretty pictures.

This game cannot come out soon enough! The waiting is killing me. Oblivion is the #1 reason I bought the 360.

"Fever pitch" is hardly the word to describe the anticipation of this 360 and PC title. Imagine if this game hit at the launch of the 360 as originally advertised. I can guarantee two things: demand for the 360 would be even higher, and I would have very few 360 games at this point.

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

Warning: include(/home/meancode/public_html/breakingwindows/footer.php): failed to open stream: Permission denied in /home/breaking/public_html/2006/01/tes_iv_oblivion_technical_inte.php on line 171

Warning: include(): Failed opening '/home/meancode/public_html/breakingwindows/footer.php' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/breaking/public_html/2006/01/tes_iv_oblivion_technical_inte.php on line 171

Blogcritics Magazine

Social Networking

Mac Headlines

Read up-to-date headlines on everything Mac.

Content provided by prMac.

ESRB Search

Creative Commons License
This weblog is licensed under a Creative Commons License.
Enhanced with Snapshots