Recent Nintendo Wii Posts

June 14, 2009

Tiger Woods 10 Wii Course List

Tiger Woods 10 on the Wii has 27 courses. The only thing I could really ask for in this list is Glen Abbey Golf Club and Spyglass Hill.

Banff Springs
Bay Hill Club
Bethpage Black Course
Cog Hill CC
Doral Golf Resort
Eastlake Golf Course
Fancourt Golf Course
Firestone CC
Gary Player CC
Harbor Town Golf Links
Hazeltine Golf Club
The K Club
Kiawah Island Golf
Oakmont Golf Club
Pebble Beach
Pinehurst No. 2
Riviera CC
Sheshan GC
St. Andrews
Torrey Pines Golf Course
TPC Boston
TPC Sawgrass
TPC Scottsdale
Turnberry Ailsa
Wentworth Golf Club
Westchester Golf Course
Wolf Creek Resort

In contrast, the Xbox 360/PS3 versions have 16 courses.

May 19, 2009

Hellz Yeah!! Little Mac is Back!

I am so glad that "Hellz Yeah!!" is not on the box art. So, I did not get a pink hoodie, like others did. But you know what? I would likely never wear a pink hoodie. Ever.

PunchOut!! Shirt
(Click to Embiggen)

It says here I am not to spoil the game's "special, super secret" character in my review. I guess I have some playing to do to beat it and find out. Ah well, the game looks good and plays like Punch-Out!! so we are safe there. Have to recommend ditch the Nunchuck and use the Classic Control scheme for this one.

I think this game is going to mean more for those among us who actually played it on the NES. Lots of fun, and nostalgia. I will be talking about this on our radio show tomorrow and will have a full review up on Blogcritics Gaming.

September 20, 2008

We came back double fisted

It sure is a hard day's work taking notes and playing new video games.

I am leaving the hotel at 4 AM as I have a 6 AM flight. It is about a 25 to 30 minute ride to SFO. So you can bet I will be sleeping on the plain..

Tonight you are getting a at-a-glance overview of the day. I will have an article with more substance on Blogcritics later.

The day started with a continental breakfast and then we broke into three groups. My group was to see SimCity Creator first, rock on that is the game I am most interested in.

Continue reading "We came back double fisted" »

September 19, 2008

My Sims Kingdon Demo

Before lunch we got a demo of My Sims Kingdom both on DS and Wii. Mostly the Wii version was shown. New graphics engine, world is much more lush. New story, this is NOT a sequel, an entirely new story. Well thats it for now I gotta jet.

Sim City Creator Wii and DS

Sitting here at EA Blogger's Day just got out of a session on Sim City Creator for Wii and DS. Both games are completely different. The DS version has you go through five different ages from dawn of time all the way to the future.

The Wii version is very much like the PC versions we know and love but has an accessible facade fofr new users. At its core it is very much the full Sim City experience, with all the management you want.

Off to the campus tour next.

June 30, 2008

Why are Wii Discs Three Colors?

Something I've been meaning to post for a while to see if anyone has any logical answers. Does anyone know why all Wii discs are only three colors on the top side? Seriously, look at all of your Wii game discs. There are three colors used for the image on the top (at the maximum), and some use less than that. It's like going back to the Sega CD era. There has to be a logical, common sense reasoning for it.

Castlevania for Wii is a Fighter

So by now you must have heard that Castlevania on the Wii is going to be a 3-D fighter. A what? You have got to be kidding. Who ever green lit this needs to have their head checked. This might even be as bad as a certain 3-D Castlevania title on the Nintendo 64.

Nintendo Wii Fanboy put it best: 'Mankind ill needs a Castlevania Wii game such as this' and as a bullet point of the features, Steals men's souls, and makes them its slaves!

Some great Castlevania humor there. Konami, what are you thinking?

April 25, 2008

Mario Kart Wii in the House

See, Kotaku is not the only blog that can make useless posts about Nintendo and/or other publishers sending games and other swag in cool packages. This is by far the most anticipated Wii game this year for me, even more than SSBB.

It is the same box you have seen, with the skid mark on the top. It also has a car freshener hanger that says "I ♥ Kart" which is pretty neat - so I am not going to waste time snapping photos. GolinHarris always come up with fun stuff.

Of course I am driving home this weekend for my birthday, maybe I will take my Wii with me.

December 14, 2007

Blister Packaging of Doom

You know how we kid about blister packaging slicing your finger/arm/head off when trying to open consumer electronics?

Yea, well, thats not so funny right now. Why? Because in trying to open the package for a Classic Controller, the packaging actually did slice a rather substantial gash in my finger, requiring six stitches.

Okay, so I was joking about the stitches, but it did take a Band-Aid.

Luckily I am not a bleeder, or that could have spelled ultimate doom to the oh so innocent Classic Controller.

Damn blister packaging.

December 11, 2007

Does it have to pulse blue every flipping time?

Dear Nintendo

Does the damn Wii have to pulse blue incessantly every time you have an "important" new message, updated firmware or not? I mean, come on folks.

The PS3 doesn't go all 2001: A Space Odyssey on you when it has a firmware update, and neither does the Xbox 360.

"But Ken" you say, "just turn off WiiConnect24!" That is a great idea, but then I might miss a Wii Friend [Code] request that I might just miss anyways because the WiiConnect24 service likes to flaky like that and lose those 12-digit Friend Code requests in the ether.

Maybe you do this so people actually turn on their Wii every once in a while, to make sure it doesn't collect too much dust. Here is a hint, it does make me turn on my Wii, but I am frustrated when I turn it on. I get to the menu and turn the bleeping thing off. Do you want your customers annoyed when they go to play your console?

But on a serious note, Nintendo: stop with the ungodly annoying pulsing blue Wii lights whenever you have an "important" message to send us or a firmware update comes out. When I turn the Wii on I see the little messages icon in the lower right is pulsing - that is enough of a visual cue thankyouverymuch. While you are at it, I emplore you to give me more reasons not to sell my Wii on eBay for MAD INSANE profits before Christmas. In other words Nintendo, your little white box needs better games that appeal to your older audience. Lest it die a slow and painful death under the weight of the deluge of utter craotastic broken ports and "casual" games that are no more casual than they are fun.

Thanks, hugs and kisses,


P.S. You forgot to mention something in your little message today. You updated the animation loop that plays on the Wii Shop Channel. Way to go, nice work! It totally looks more like a shopping channel now with the little shopping bag icon. Kudos to your art department.

May 29, 2007

Rejected Wii Play Mini-Games

Njiska will surely love the seal bashing, while female pleasure brought me to tears, like most of this video. Amazingly, all of these seem to work accurately. Shame the real game isn't the same way.

January 26, 2007

Wii News Channel is Early

Since when is the gaming industry early? The Wii News Channel was suposed to make its debut this Saturday. How do I know this? I read it in the News Channel on my Wii. No time traveling needed.

Oh and since you want my opinion, the News Channel is wonderful. The 3-D globe thing is pretty neat if you want to zoom into a region. There are a lot of articles to read, and some have images, which can be zoomed to full screen.

The text zoom feature is a cool effect. When you zoom in/out, the words to the article move into place on the line above or below. Nice eye candy for something as boring as news.

I see myself checking the News Channel a lot.

January 16, 2007

Wii Sex 2: The Half-Assed Sequel

While this one isn't as funny as the first, it still gets a chuckle. If you didn't see the first video, then you should watch this one first. Not really safe for work, but nothing that bad either.

Radio show off air after fatality

The "Morning Rave" radio show -- which sponsored a water-drinking contest that preceded Friday's death of a Rancho Cordova mother of three -- will be taken off the air indefinitely, according to executives at The End (KDND, 107.9 FM).

Jennifer Lea Strange, 28, drank nearly two gallons of water -- 224 ounces -- at the radio station over three hours, according to a contestant who drank one fewer bottle of water.

Source: Sacramento Bee

I blogged about this earlier, but this is a much more in-depth story, with more information on the subject. You will likely need BugMeNot to login to (and read the second page of the article).

UPDATE: Radio station fires 10 in wake of contestant's death

January 15, 2007

Autopsy Finds Signs of Water Intoxication in Radio Contestant's Death

The radio station's contest, "Hold Your Wee for a Wii" was the cause of the death. Local ABC affiliate News10 has the story.

Details are sketchy at best right now. The coroner's report is not final, that will take months. But the "preliminary autopsy findings concluded a Rancho Cordova woman who competed in a radio station water-drinking contest before she was found dead Friday showed signs consistant with water intoxication, Sacramento County Coroner's Office authorities said Saturday."

Continue reading "Autopsy Finds Signs of Water Intoxication in Radio Contestant's Death" »

January 12, 2007

A Friend Request has been made

I talked about earlier. Since I signed up, I actually got a request through the site. Now, please sit down before you read the rest of this, as it might be a little hard to take.

Continue reading "A Friend Request has been made" »

January 1, 2007

Arrange Your Wii Channels

I had no idea you could do this. But thanks to Andy, now I have everything arranged quite nicely. All my VC games are on the second screen, arranged by platform.

If you A+B grab a channel, you can move it. Happy arranging! is a Google Maps powered site, and is even optimized for the Wii browser.

It also allows you to easily send a request to other people - something that Nintendo didn't feel like building into their operating system -- thanks Nintendo!

No, I'm not bitter or anything. Seriously, Nintendo needs to figure out what it wants to do online, because this Friend Code system, and the evil per-game Friend Code system is absolute horse manure.

And so our first post of 2007, beyond the Happy New Year post, is about the Nintendo Wii. Go Nintendo!

December 30, 2006

Wii Instant Messenger

Simple enough. It's browser based and works perfect on the Wii.

December 23, 2006

Twilight Princess Progress

I am just over 30 hrs. into the game and I have completed the third temple. There are nine temples in the game. You do the math.

This is a friggin' long game, but it is well worth the time.

There are six more temples and the final battle, can you guess who that might be?

Ha ha! I just though of the perfect subhead for my review:

It's the best Zelda I have played seven times already.

Wii Web Browser Debuts

I'm going to avoid all the one-handed web browsing with your Wii jokes. Really. Okay, I'm not. You've never browsed the web with your Wii in your hand like this.

Seriously though, it plays YouTube videos. Someone apparently wants the small sliver of what I can almost call a "life" taken from me. Bastards. Ease of use is great, though I wish the navigation bar could go away. Text is easy to read regardless of your set up with a wonderful zoom feature. Typing is an obvious PITA.

Oh, and from the irony department, how about the ability to send messages over Xbox Live from your Wii? Yes, the PS3 can do it too, but navigation with the remote and the full keyboard are far better on the Wii. And for now this is all a freebie, or is it a WiiBii?

December 19, 2006

Each Wii Game has its own Friend Code

If Pokemon Battle Revolution is any sign of what is to come, every online Wii game will have a 12 digit friend code, just like Wi-Fi games on the DS. Both 4 Color Rebellion and IGN have info on Pokemon Battle Revolution.

So, the Wii has 16 digits, and then the games have 12 digits each? That is worse than the DS.

Why has Nintendo ignored all the complaining about the Nintendo Wi-Fi Connection? Friend codes on the DS do not work. It boils down to a very small percentage of people going online and playing.

There is no DS game that has a lobby system, and it sounds like Pokemon Battle Revolution has no lobby system either. I said this a week ago, I doubt we will see one Wii game with a true lobby system.

People will simply not play the Wii online because it is too much of a hassle to do so. My Wii has a nickname field. Could someone tell me why it has a nickname field, if it is not used for anything?

Even Sony has a better online network on the PS3, even with some games, like Resistance, requiring a separate Friends List - at least it uses names on not 12 digit codes.

Let us not forget, the Wii also has no way of exchanging codes in the operating system software, you have to do that in real life. The PS3 and 360 both have a very easy method of sending friend invites.

They are not making online gaming easy for the non-gamer demographic that they are trying to appeal to. Nintendo apparently does not care about online gaming, that much is clear to me.

December 17, 2006

Tony Hawk's Downhill Jam Impressions

I finally tried out Tony Hawk's Downhill Jam, and I gotta say - I am quite impressed.

The Wii Remote is very responsive, as it is in Excite Truck, and the controls are not convoluted as all hell (See Tony Hawk 3 through 8).

This is just a really fun game. It is just a shame I can't praise Neversoft for their hard work, this wonderfully addicting launch title was developed by Toys for Bob.

All the courses are short, with tons to do in them. I have not had this much fun playing a Tony Hawk game since the Dreamcast.

This game really reminds me of the first SSX than a Tony Hawk game, but this is a good thing.

Twilight Princess on the Wii

For the first two or three hours this game did not impress. The graphics were GameCube caliber, the story was the same Zelda story we have had for at least four iterations of the game.

Then all of a sudden you get knocked upside the head, and taken to this dark world, you turn into a wolf, and the game finally starts moving past a snails pace.

Then, it is five hours later and you are still playing the game. The controls feel great, although I am sure they would feel just fine mapped all to buttons on a Cube controller.

I need to play through the GameCube version of the game, but I am pretty sure the graphics could be done on it - although I am sure this is the most beautiful game on that system, taking every last ounce of processing power it has to render the world.

Oddly enough, since you transform into a wolf, and the game uses considerable amounts of bloom lighting, it is hard not to make comparisons to Okami. The are style isn't as out there as that game, but it is stylized for sure.

I am seeing graphical effects that I have not seen on the GameCube before, so they have made some effort to making this once GameCube-only title more in line with what other Wii titles offer. But it simply does not hold up to games like Excite Truck.

Why do all Zelda games start out this slow? It really is quite irritating. And when I say slow, I mean you are doing menial tasks for two to three hours until the game starts hitting on all cylinders.

December 16, 2006

Wii Freeloader On The Way

I just read on Kotaku that Datel is working on a Wii Freeloader. This is great, but I feel has one serious flaw.

Something tells me with the new firmware upgrade model of these next-gen systems, that discs like a Wii Freeloader will not work for more than a month or so.

I could see Nintendo issuing a mandatory firmware upgrade that would lock out a Wii Freeloader. Considering Nintendo's past with the NES/SNES/N64, this product from Datel looks like it is dead in the water.

That really sucks. I see buying a Japanese Wii in the future to play Japanese games such as Bleach Wii.

November 28, 2006

Wii Are Rather Amused, Actually

Has anyone posted about Wii Have A Problem yet? If so ignore me, I have fallen out of the loop here; if not, it's a site devoted to Wiimote accidents, mostly involving the strap breaking and the controller flying into somebody's TV or cat or grandma. The name alone is just, pardon my pun, smashingly brilliant.

So I've already suggested to Ken that he sell the domain name "" to Nintendo so they can use it to extol the virtues of their new console...

November 19, 2006

I Don't Have My Wii Component Cable Yet

I ordered a Wii Component Cable on November 15. I did not get it by Friday, and doubt I will have it come Monday.

The confirmation email for the purchase said I would get a second email. I have not gotten that email.

It is no secret that watching standard definition TV on an HDTV looks like crap. Many people have reported that playing the Wii on an HDTV with only composite also looks like crap.

Big surprise there.

That doesn't make me want to play the Wii without component cables, much less review them for Blogcritics! Why couldn't Nintendo at least made the port on the Wii the same as the one on the GameCube - this is an upgraded 'Cube after all.

Nintendo, you have lost major points for not including a component cable in the box. Of course Sony is in the same boat with you.

Even people with EDTVs benefit here, and if you have bought a 4:3 set in recent history, your TV likely has component jacks.

November 15, 2006

Wii component cables online now, in stores Dec 5

Perrin Kaplan lied to us, again. Post at Joystiq.

First she lied about the Wii being region free. Total bull shit. Then she said component cables would be available at retail stores for launch. Total bull shit.

How does she keep her job? Keep in mind she is Vice President of Marketing & Corporate Affairs for NOA.

Now, if this is anything like the GameCube component cables fiasco, you better order yours right now. This very minute. Because in two months or less you will have to look on eBay to have a chance of getting them.

My question here is this: The console launches on Sunday, why wait until today to put these cables on the Nintendo Store? Why not last week. That would have made sense.

Lame to not include them in the box. Lame to put them online as late as today.

Order Total: $45.31

Thanks Nintendo, your console costs $295.

September 14, 2006

Nintendo Wii hits Nov. 19th for $250

Nuff said.

May 9, 2006

E3 2006: Nintendo Succeeds in Debuting the Wii, Makes up for Sony Keynote

After last years keynote that barely qualified as a sneak peek, Nintendo brought everything out this year. It was apparent from the start that they were out push the proper inviting mood. Having Shigeru Miyamoto open their session while conducting a virtual orchestra with the Wii controller was a brilliant move, setting up everything that was to come.

Continue reading "E3 2006: Nintendo Succeeds in Debuting the Wii, Makes up for Sony Keynote" »

May 3, 2006

And you thought "Wii" was a bad name...

Here's a better one:


Bad name? Uh, yeah. Here's a store that sells robots and is named after a story that featured robots that kill people, specifically Will Smith. Oh, and if you're a Xbox Live Diamond Card holder, you can save 20% on any of their iRobot Roomba Vacuuming Robot models. Pray they don't suck you to death.

April 30, 2006

In Defense of Wii

I often find myself in the position of having to explain why Nintendo's latest move isn't stupid. Why not -- I'll pick up that task again today. Wii isn't a bad name.
Source: Games|Life WIRED Blog

I could not have said that better myself. In fact, what Chris wrote is exactly what I have wanted to put down in digital ink for a day now. "Viva la Wii."

April 28, 2006

O WiiLY?


I am sure someone will steal it. That is why I did not even put a watermark on it. Have fun folks. And remember, it's just a game.

April 27, 2006

Nintendo Revolution Named Nintendo Wii

Nintendo has announced the name of their next generation console, code named Revolution. Rumored for months to be named “Go,” today Nintendo announced “Wii.” That is Wii, pronounced “we.” Wii symbolizes Nintendo’s goal of creating games for everyone, and bringing people together. The “ii” not only stands for two people, but for the console's two unique controllers.

While I, and many others, have grown to like the name “Revolution,” Nintendo will not be keeping the code name as they did with the Dual Screen. “Wii” makes sense on so many levels. Without even reading the introductory text, I immediately was able to connect with the “ii” in the name. This is the universal appeal Nintendo is going for, and is exactly what they need as we step even closer to the next console war between Microsoft, Nintendo, and Sony.

The world will find out a lot more about the Nintendo Wii at next month’s E3 expo in Los Angeles. Wii can only wait and see.

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